By Fur and Fang
Starting point total is 175 points.
Magic Sense (5 points): You are perfectly capable of perceiving supernatural phenomena. Usually this is by sight, but all senses can be involved. This advantage is freely and automatically given to those who have the Magery or Hour advantages.
Hour (25 points): You are capable of manifesting aether energy in a unique form – a supernatural entity called an “Hour”. This creature is invisible to nonmagical senses and is capable of only a few actions on its own, but at least one of these actions is tied to the Hour in question and generally falls outside the bounds of normal magic. Work with your GM to determine the nature of your Hour. Note that all checks tied to using the Hour are Will rolls.
(For reference, anything that applies to Stands in JoJo generally applies to “Hours”.)
Arm Wings (10 points): You have wings, but the wings also double as your arms. You are capable of flying and can use the Running skill to assist with flying as well. You are also much lighter. However, when flying, you can only manipulate things with your feet or mouth. To use this flight ability, you cannot possess any of the weight-based disadvantages (not even Overweight!).
External Wings (30 points): You have wings that are separate from your arms. You are capable of using your arms while flying. To use this flight ability, you cannot possess any of the weight-based disadvantages (not even Overweight!).
Full Skill List
(more to follow)